Auto-commit after successful build: update app gameplay/UI, improve build setup, update docs/config
Changed files:\nREADME.md app/build.gradle.kts app/src/main/java/com/kawomi/githugandroid/GameModels.kt app/src/main/java/com/kawomi/githugandroid/GitHugApp.kt app/src/main/java/com/kawomi/githugandroid/GitRuntime.kt app/src/main/java/com/kawomi/githugandroid/levels/AdvancedLevels.kt app/src/main/java/com/kawomi/githugandroid/levels/CoreLevels.kt app/src/main/java/com/kawomi/githugandroid/levels/LevelCatalog.kt
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@@ -10,7 +10,7 @@ This repository contains a starter Android app with:
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- CLI-first gameplay shell
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- Optional hideable visualization panel
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- A native-Git runtime scaffold with in-memory fallback while no bundled Git binary is present
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- First playable GitHug-inspired levels: `init`, `add`, and `commit`
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- Full official Githug level catalog, split into dedicated Kotlin level files
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## Product direction
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@@ -96,7 +96,7 @@ Planned native Git packaging path:
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## Next steps toward full GitHug parity
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- Replace the fallback in-memory Git engine with a packaged native Git binary
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- Expand real repository-backed level validation beyond `init`, `add`, and `commit`
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- Port all original levels and hints into structured content files
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- Tighten advanced real repository-backed validation across the full Githug catalog
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- Continue refining per-level setup fidelity for the remaining advanced scenarios
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- Add richer validation rules and per-level explanations
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- Add onboarding, accessibility polish, icons, tests, and Play Store assets
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