Auto-commit after successful build: update app gameplay/UI, improve build setup
Changed files:\napp/build.gradle.kts app/src/main/java/com/kawomi/githugandroid/PaneLayoutModels.kt
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@@ -11,8 +11,8 @@ android {
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applicationId = "com.kawomi.githugandroid"
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applicationId = "com.kawomi.githugandroid"
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minSdk = 26
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minSdk = 26
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targetSdk = 34
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targetSdk = 34
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versionCode = 46
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versionCode = 47
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versionName = "0.1.45"
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versionName = "0.1.46"
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testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
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testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
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vectorDrawables.useSupportLibrary = true
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vectorDrawables.useSupportLibrary = true
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@@ -22,9 +22,9 @@ fun defaultPaneLayout(): PaneLayout = PaneLayout(
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order = listOf(PaneId.EXERCISE, PaneId.TERMINAL, PaneId.VISUAL, PaneId.LEVELS),
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order = listOf(PaneId.EXERCISE, PaneId.TERMINAL, PaneId.VISUAL, PaneId.LEVELS),
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collapsed = emptySet(),
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collapsed = emptySet(),
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weights = mapOf(
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weights = mapOf(
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PaneId.EXERCISE to 1.5f,
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PaneId.EXERCISE to 3.0f,
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PaneId.TERMINAL to 2.0f,
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PaneId.TERMINAL to 6.0f,
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PaneId.VISUAL to 1.0f,
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PaneId.VISUAL to 2.0f,
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PaneId.LEVELS to 0.8f,
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PaneId.LEVELS to 1.0f,
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),
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),
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)
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)
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