Auto-commit after successful build: update app gameplay/UI, improve build setup

Changed files:\napp/build.gradle.kts
app/src/main/java/solutions/tretter/githugandroid/Exercise.kt
This commit is contained in:
Joe Tretter
2026-05-02 22:27:43 -05:00
parent 6ad1cc2860
commit 4727b314b4
2 changed files with 23 additions and 10 deletions

View File

@@ -19,8 +19,8 @@ android {
applicationId = "solutions.tretter.githugandroid"
minSdk = 26
targetSdk = 35
versionCode = 101
versionName = "0.1.100"
versionCode = 102
versionName = "0.1.101"
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
vectorDrawables.useSupportLibrary = true

View File

@@ -4,6 +4,7 @@ import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.text.selection.SelectionContainer
import androidx.compose.material3.Button
import androidx.compose.material3.ButtonDefaults
import androidx.compose.material3.MaterialTheme
@@ -29,8 +30,12 @@ fun ExercisePane(
modifier = Modifier.fillMaxWidth(),
verticalArrangement = Arrangement.spacedBy(12.dp),
) {
SelectionContainer {
Column(verticalArrangement = Arrangement.spacedBy(12.dp)) {
Text(level.title, style = MaterialTheme.typography.titleLarge, color = TextPrimary)
Text(level.description, color = TextSecondary)
}
}
Row(horizontalArrangement = Arrangement.spacedBy(8.dp)) {
Button(
onClick = onHint,
@@ -57,14 +62,22 @@ fun ExercisePane(
}
}
if (suggestionsExpanded && level.commandSuggestions.isNotEmpty()) {
SelectionContainer {
Column(verticalArrangement = Arrangement.spacedBy(4.dp)) {
Text("Suggestions", color = TextPrimary, fontWeight = FontWeight.Bold)
level.commandSuggestions.forEach { suggestion ->
Text(suggestion, color = TextSecondary, fontFamily = FontFamily.Monospace)
}
}
}
}
if (visibleHint != null) {
SelectionContainer {
Column(verticalArrangement = Arrangement.spacedBy(4.dp)) {
Text("Hint", color = TextPrimary, fontWeight = FontWeight.Bold)
Text(visibleHint, color = TextSecondary)
}
}
}
}
}