Auto-commit after successful build: update app gameplay/UI, improve build setup

Changed files:\napp/build.gradle.kts
app/src/main/java/solutions/tretter/githugandroid/TextEditorDialog.kt
This commit is contained in:
Joe Tretter
2026-05-02 22:41:32 -05:00
parent 42b9be0921
commit d1922eb0a2
2 changed files with 4 additions and 3 deletions

View File

@@ -19,8 +19,8 @@ android {
applicationId = "solutions.tretter.githugandroid"
minSdk = 26
targetSdk = 35
versionCode = 104
versionName = "0.1.103"
versionCode = 105
versionName = "0.1.104"
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
vectorDrawables.useSupportLibrary = true

View File

@@ -10,6 +10,7 @@ import androidx.compose.foundation.layout.fillMaxHeight
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.heightIn
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.sizeIn
import androidx.compose.foundation.layout.widthIn
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.shape.RoundedCornerShape
@@ -107,7 +108,7 @@ fun TextEditorDialog(
BasicTextField(
value = state.content,
onValueChange = onContentChange,
modifier = Modifier.widthIn(min = 1200.dp),
modifier = Modifier.sizeIn(minWidth = 1200.dp, minHeight = 1200.dp),
textStyle = TextStyle(
color = TextPrimary,
fontFamily = FontFamily.Monospace,