Refactor large Kotlin source files
- Split core game models from sandbox engine, native level setup, and repo state saving. - Move app overlays and completion helpers out of GitHugApp. - Extract the terminal special key bar into its own component.
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package solutions.tretter.githugandroid
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import androidx.compose.foundation.horizontalScroll
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import androidx.compose.foundation.layout.Arrangement
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import androidx.compose.foundation.layout.PaddingValues
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import androidx.compose.foundation.layout.Row
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import androidx.compose.foundation.layout.fillMaxWidth
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import androidx.compose.foundation.layout.height
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import androidx.compose.foundation.layout.width
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import androidx.compose.foundation.rememberScrollState
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import androidx.compose.foundation.shape.RoundedCornerShape
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import androidx.compose.material3.Button
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import androidx.compose.material3.ButtonDefaults
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import androidx.compose.material3.Text
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import androidx.compose.runtime.Composable
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.graphics.Color
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import androidx.compose.ui.text.font.FontFamily
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import androidx.compose.ui.text.font.FontWeight
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import androidx.compose.ui.unit.dp
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import androidx.compose.ui.unit.sp
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@Composable
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internal fun SpecialKeyBar(
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onTab: () -> Unit,
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onHelp: () -> Unit,
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onCursorLeft: () -> Unit,
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onCursorRight: () -> Unit,
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onHistoryUp: () -> Unit,
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onHistoryDown: () -> Unit,
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onInsertText: (String) -> Unit,
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) {
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Row(
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modifier = Modifier
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.fillMaxWidth()
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.horizontalScroll(rememberScrollState()),
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horizontalArrangement = Arrangement.spacedBy(1.dp),
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) {
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TerminalKeyButton(label = "?", onClick = onHelp, highlight = true, fontFamily = FontFamily.Default)
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TerminalKeyButton(label = "↹", onClick = onTab, fontFamily = FontFamily.Default)
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TerminalKeyButton(label = ".", onClick = { onInsertText(".") })
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TerminalKeyButton(label = "-", onClick = { onInsertText("-") })
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TerminalKeyButton(label = "/", onClick = { onInsertText("/") })
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TerminalKeyButton(label = "←", onClick = onCursorLeft)
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TerminalKeyButton(label = "→", onClick = onCursorRight)
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TerminalKeyButton(label = "↑", onClick = onHistoryUp)
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TerminalKeyButton(label = "↓", onClick = onHistoryDown)
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}
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}
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@Composable
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private fun TerminalKeyButton(
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label: String,
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onClick: () -> Unit,
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highlight: Boolean = false,
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fontFamily: FontFamily = FontFamily.Monospace,
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) {
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Button(
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onClick = onClick,
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modifier = Modifier
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.width(32.dp)
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.height(26.dp),
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shape = RoundedCornerShape(0.dp),
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contentPadding = PaddingValues(horizontal = 0.dp, vertical = 0.dp),
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colors = ButtonDefaults.buttonColors(
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containerColor = if (highlight) Color(0xFF1976D2) else PanelSecondary,
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contentColor = TextPrimary,
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),
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) {
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Text(
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text = label,
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fontFamily = fontFamily,
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fontWeight = FontWeight.Bold,
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fontSize = 11.sp,
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)
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}
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}
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