MindMachine: improve contrast and fix visual flash/pulse rendering

This commit is contained in:
Tretzi
2026-03-10 23:14:33 -05:00
parent d4990af092
commit fdf3bf01d3
3 changed files with 223 additions and 46 deletions

View File

@@ -0,0 +1,67 @@
package com.mindmachine.mvp
import com.mindmachine.mvp.domain.VisualPattern
import com.mindmachine.mvp.session.computeVisualAlpha
import org.junit.Assert.assertEquals
import org.junit.Assert.assertTrue
import org.junit.Test
class VisualSignalTest {
@Test
fun flashPatternAlternatesBetweenIntensityAndOff() {
val intensity = 70
val hz = 10f
val on = computeVisualAlpha(
visualPattern = VisualPattern.FLASH,
frameTimeNanos = 0L,
blinkFrequencyHz = hz,
intensityPercent = intensity
)
val off = computeVisualAlpha(
visualPattern = VisualPattern.FLASH,
frameTimeNanos = 75_000_000L,
blinkFrequencyHz = hz,
intensityPercent = intensity
)
assertEquals(0.7f, on, 0.0001f)
assertEquals(0f, off, 0.0001f)
}
@Test
fun pulsePatternStaysWithinZeroAndIntensity() {
val intensity = 60
val atStart = computeVisualAlpha(
visualPattern = VisualPattern.PULSE,
frameTimeNanos = 0L,
blinkFrequencyHz = 3f,
intensityPercent = intensity
)
val quarterCycle = computeVisualAlpha(
visualPattern = VisualPattern.PULSE,
frameTimeNanos = 83_333_333L,
blinkFrequencyHz = 3f,
intensityPercent = intensity
)
assertTrue(atStart in 0f..0.6f)
assertTrue(quarterCycle in 0f..0.6f)
assertTrue(quarterCycle > atStart)
}
@Test
fun intensityZeroAlwaysReturnsZero() {
val alpha = computeVisualAlpha(
visualPattern = VisualPattern.FLASH,
frameTimeNanos = 123_000_000L,
blinkFrequencyHz = 8f,
intensityPercent = 0
)
assertEquals(0f, alpha, 0f)
}
}