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e-Sun-Android/README.md
2026-05-04 20:30:54 -05:00

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# e-SUN Android App
Native Kotlin + Jetpack Compose app (API 35) that provides a light-therapy style full-screen white display based on Kelvin presets.
## First Increment Scope
- 3 editable temperature presets (default 3000K / 4500K / 6000K)
- 3 editable timer presets (default 5 / 10 / 30 min)
- Kelvin-to-RGB approximation for screen color
- Full-screen Shine mode with:
- Keep-screen-on
- Temporary in-app brightness override
- Controls shown on touch and auto-hidden after 5s
- Timer end returns to main screen
- Brightness persistence (default 50% on first launch)
- Placeholder ad section (`AD HERE`)
- Unit test coverage for Kelvin conversion output range
## BuildTool.sh
The project intentionally runs Gradle with daemon disabled (`--no-daemon` and `org.gradle.daemon=false`).
### Options
```bash
./BuildTool.sh --setup-only
./BuildTool.sh --debug
./BuildTool.sh --release
./BuildTool.sh --all
```
### Behavior
- `--setup-only`: prepares wrapper/dependencies without building release artifacts.
- `--debug`: increments version code/name, builds debug APK, renames output to include app name and version code.
- `--release`: increments version code/name, builds release AAB, renames output similarly.
- `--all`: runs debug + release flow in one run.
- After successful build tasks, script commits all changes with message from `commit-message.txt` (fallback: `No Details`) and then clears that file.
## Upload Key (Release Signing)
For this first increment, release uses default debug signing unless custom signing is added.
Recommended future setup:
1. Generate upload key:
```bash
keytool -genkeypair -v -keystore upload-keystore.jks -alias upload -keyalg RSA -keysize 2048 -validity 10000
```
2. Store credentials in local, untracked file (e.g. `keystore.properties`).
3. Reference it from `app/build.gradle.kts` signingConfigs.
4. Extend `BuildTool.sh` to validate presence before release builds.
## Logging
App logs key interactions and state updates through tags:
- `ESunMainViewModel`
- `ESunShine`
This keeps debugging actionable without excessive noise.